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More TED Talks


Dan Pink on motivation, I just have to put this here so I don't lose the link ;)



Posted on 2010-04-14


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Procreating


Usually I avoid posting personal stuff here, but when I realized I hadn't posted anything for almost a year I figured I might as well divulge the reason why.

Kasper Vincent Selin

That's Kasper Vincent Selin right there. Yupp, I'm procreating.

Posted on 2009-04-05


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Interesting Talks from TED.com


Both these talks cover some fairly fundamental things for game designers:



Posted on 2008-05-24


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Le Tabarnak


As part of the feature we're currently designing for the WoD MMO I shot Justin re-inventing Le Tabarnak



I hope you found it educational.

Posted on 2008-02-08


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GameSpot reviewer fired due to publisher pressure?


So, today these news reached me.

Nothing has been confirmed yet but it seems that Jeff Gerstmann, a reviewer known for giving out unorthodox scores, has been fired for giving Kane & Lynch: Dead Men a bad score. Now why would giving a game a bad score get someone fired? Well, Eidos has recently swung their huge advertising penis and turned GameSpot into a walking, talking Kane & Lynch ad.

If this is indeed the case, I hope that the people left at CNet and GameSpot show that they have a backbone and stand up against this type of behavior. If you can't have integrity and objectivity as a game journalist then what to do you have left?

Anyhow, for now I have put GameSpot on my boycott list, and I encourage anyone with some sense of principle to do the same.

Update: By now it seems that the whole thing was just a rumour, hopefully we can get an update from GameSpot at some point to ease our worried minds.

Posted on 2007-11-30


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SIEGEcon Panel


I appeared on a SIEGEcon panel and added a little rant about it here.

Posted on 2007-11-23


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Across the pond and to a different company


So, the reason for the extended hiatus is that I've had to be quite stealthy about this for a while. The long and short of it is that I have moved from Sweden to North America and from Lockpick Entertainment to CCP Games. I am now situated in what was formerly White Wolf but now goes under the name of CCP North America, working on the up and coming MMO based on White Wolf’s World of Darkness line of IPs. I have been doing design work for them as a contractor for a while but now the Visa process is finally completed (I am now a certified Alien of Extraordinary Ability according to the US immigration), so I’m now in the states working full time on this incredibly exciting project.



Posted on 2007-11-22


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Dreamlords Review at MPOGD


MPOGD finally got around to review Dreamlords, and gave it an 8. You can read the review here.

Posted on 2007-06-20


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Dreamlords scores an 8 at GamersHell


I just saw that Dreamlords had been reviewed by GamersHell and given it an 8. You can find the entire review here.

Posted on 2007-05-30


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Some Dreamlords reviews


Here are the Dreamlords reviews that I have been able to find so far:

MMORPG.com

Ten Ton Hammer

Stratics

Aftonbladet (Swedish newspaper)

Fragzone (Swedish gaming site)

Gameplayer (Swedish gaming site)

PCgaming.nu (Swedish gaming site)

And finally, Ed Zitron’s flame in PC Zone Magazine ;)

Posted on 2007-04-14


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Escapist Q&A


I answered some questions for the Escapist Magazine; you can read the result in its entirety here.
TE: Tell me a bit about the gaming business scene in Sweden. I don't know a whole lot about it. What kind of environment do you guys work in? Is it competitive, is everyone supportive, who are some of the major players, etc.?

JS: It's a very exciting place to be developing games. There are a bunch of big names around, like Massive, DICE, Starbreeze, Avalanche. If you don't recognize the names of the studios I think their games might ring a bell: Ground Control, World in Conflict, Battlefield, Chronicles of Riddick, The Darkness and Just Cause. Over in Norway we have Funcom with Age of Conan lingering around the corner and a bit further out in the ocean there's the Icelandic CCP with their hit game EVE Online. We have the makers of Hitman over in Denmark and the creators of Max Payne a bit to the east in Finland. All in all, we are in good company and it's a very friendly environment. We run into each other on various expos and conferences from time to time and talk about what we are working on and exchange experiences. But more often than not it's just a great opportunity for the whole lot of us to get [drunk] together.
Apparently you cant say "shitfaced" in the Escapist ;P

Posted on 2007-04-13


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Stratics Q&A


Here's a Q&A I did for Stratics, snippet:
Stratics: Dreamlords is only available from the Dreamlords website. The client is only available as a subscription download and you pay-as-you-play with monthly fees. What was behind your decision to not market the game so that it’s not sold in stores?

Jon Selin: Well, Lockpick Entertainment is an independent company, and we wanted to stay that way. This way we make all the calls regarding the game, no publisher can tell us what we can and can’t do. This is important for us. We don’t want the game to get dumbed down or have it populated with orcs and half-naked elves. Every penny we make goes directly to improving the game, not to some company that wants to increase its profit margins.


Posted on 2007-04-02


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Comic at theBrasse.com


At GDC I met with editor Linda Carlson who writes for MPOGD as well as her own site theBrasse.com. She wrote a couple of very insightful articles on Dreamlords but my favorite was the comic she did: linky

I think she knows me even better than she realizes herself.

Posted on 2007-03-23


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Ten Ton Hammer Interview from GDC


I met up with Ten Ton Hammer during the Game Developers Conference in San Francisco. Suffice to say, any delusions I had about my hotel room being sweet was smashed to pieces when I entered their suite at the Ramada Plaza.
No one can ever fault Lockpick Entertainment for a lack of ambition, and that the game is launched, looks great, and has enjoyed near 100% server uptime since launch is an impressive accomplishment for a development concern operating with fewer than 30 employees. Even if you're not excited by Dreamlords, keep your eye on Jon Selin and the crew at Lockpick – they bring a level of concept-level intelligence and energy to an fairly inflexible genre that we haven't seen since EVE Online busted onto the scene in 2003.
Read the entire interview here.

Posted on 2007-03-11


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New Developer Journal


Time for a new installment of my MMORPG.com DevJournal.
A few days later, I was glaring at the true meaning behind his question. The Dumbest Quest in the World. Behind closed doors we call it “The Gay Quest”, and no, it’s not about gay bashing, the quest is actually about interracial homosexual relations, but it doesn’t stop there… Oh well, I better explain it from the top.
MMORPG.com link here, or read it here in the rants section.

Posted on 2007-02-21


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Dreamlords Preview


The guys over at eurogamer.net did a preview on Dreamlords. The thing is that they really managed to understand what the game is about. Next time I get asked what Dreamlords is I'm just going to point to these guys instead of trying to explain myself. Linky

Posted on 2007-02-21


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Dreamlords Launched!


Dreamlords has launched as of 15 feb. As far as MMO launches go ours was fairly stable. We had a killer release-party in the evening, I will try to upload some pictures of the team getting pie-eyed.

Posted on 2007-02-16


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Strategy Informer Interview


I did an interview for Strategy Informer about Dreamlords. Here's a snippet that touches my view on the relation between Dreamlords and major mmorpgs like WoW.
Strategy Informer: Thank you for your time! Is there anything else that you would you like to add?

Jon Selin: Well, we are a bit of the underdogs in this business. I have to say that the big games out there, like WoW for example, are doing a great job at being good at their thing. We are not trying to make a carbon copy of their game however, as we are not aiming at bringing over the people who actually like those games. If you don’t like those big games however, it might be interesting to try us out as we are very different from most things out there. Dreamlords launch the 15th of February and we will be there waiting, hoping that you decide to check us out.
Read the entire interview here.

Posted on 2007-02-14


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Interview at MPOGD


Here's an interview that I did for MPOGD.com.
Staci: How user friendly will the game ultimately be since real time strategy games aren't exactly known for their simplicity? Will players be able to quickly move about and do what they need, or will they get lost within numerous stat screens. How streamlined is the process?

Jon Selin: Ouch, going for the throat with the last question are we? Well, Dreamlords is admittedly a very complex game, there's no denying that. I think we have managed to get the learning curve somewhat reasonable in the end however. In the early alpha testing you had to be a rocket scientist to play the game, now with the new tutorial and expanded information about features in-game it is actually manageable. We are also shooting a new tutorial movie as we speak. There was actually someone's mother who was quite hooked on the game a while ago, and from what I gathered she wasn't very computer savvy at all so I think we are heading in the right direction.
Read the entire interview here.

Posted on 2007-02-14


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Developer Journal


I'm writing a weekly (or bi-weekly at the very least) DevJournal over at MMORPG.com. The first one just came up, here's a snippet:
Basically, yes I do realize that this is starting to sound like Peter Gibbons in the movie Office Space. You know when he is explaining to his shrink that each of his days are worse than the ones before, hence every time you meet him he is having the worst day of his life. I even drew a picture to show exactly how it works:
You can read the entire journal either at MMORPG.com, or in the rants section right here on my own site.

Posted on 2007-02-09


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Tattoo Time


So I decided to go and get the Dreamlords logo tattooed on my wrist. Some people have wondered if I'm not worried about having the tattoo if the game gets received poorly. Well, for me it's not so much about the game as it is about the three kick-ass years I've had developing it. I've made a lot of friends and it has been an incredible learning experience.



Posted on 2007-02-08


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MMORPG.com Interview


Another interview at MMORPG.com. This time Carolyn Koh asks some questions about Dreamlords and it's impending launch.
MMORPG.com: Are you able to tell us more about your personal avatar at this time? Describe for us character development and customization in Dreamlords.

Jon Selin: There are several aspects of the Dreamlord’s development. First of you have the traits, these are benefits that your Dreamlord can learn that will boost both his direct power but also influence the management of the land. Then you have equipment for the Dreamlord that you can gain for example from completing exceptionally hard quests. Just as the traits, the equipment strengthens the Dreamlord when he is used in direct combat but also empowers various aspects of your land. Both traits and Dreamlord equipment are persistent and carry over between Eras. Oh, one more thing Carolyn. I really don’t want to hurt your feelings or anything, and I hope that you can forgive me, but… there’s no painting of toe-nails or dying your armor pink in Dreamlords. It’s more on the dark side of the scale.
Read the entire interview here.

Posted on 2007-02-05


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Dreamlords Launch Date Set


So, Dreamlords (the game I'm designing if you're new) has finally gotten a launch date. 15 Feb 2007 is when it's time to separate the men from the boys. Check out Dreamlords here.

Posted on 2007-01-05


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Interview at OnlineWelten


Interview on the German MMO site OnlineWelten. Here is a link to the English version. There is a German version there as well for those who can understand it, mine is kind of rusty though.
OnlineWelten: Dreamlords is divided in two technical parts: game client and browser. Can you express the difference between those parts?

Jon Selin: Basically Dreamlords is the product of the idea that browser-based strategy games would be a lot more fun to play if you add the element of action to them. The logical step would be to add some way of resolving the battles in real time combat, and that’s exactly what we did. The browser part of the game is what we call the management; this is the long-term strategy side of things. Everything revolving around the progression of your land and your character is situated here, and the basic premise is that pace is rather slow. Many of the things you can do take hours if not days in real life, but this is also a true persistent world, meaning that everything will develop while you are offline.


Posted on 2006-12-18


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Interview at MMORPG.com


MMORPG.com: One of the unique attributes to Dreamlords is the ability to give orders and farm for resources through the website; will this feature continue to be a part of the game?

Jon Selin: Absolutely. One of our major features is that the game is separated into two parts, and that the management parts are easily accessible through a browser, this is not something we are planning to change. In fact we have greatly expanded in this area with the recent updates. The web parts now contain a much more intriguing gaming experience which you can really dig into; You have a map where you can explore, build cities, attack monsters, etc, there's a fairly advanced market where you can place buy and sell orders, the crafting system is coming along nicely, the tech-tree adds long-term strategy, etc. Then we have the community side of things where you can talk to your friend in the game and plot schemes together and work out your combined strategies. A future update that is approaching implementation is a really neat ladder system which will give very detailed information regarding the top players in different areas as well as people who are close to you. It should add a lot more competition and rivalry in the game for those who like it.
Read the entire interview here.

Posted on 2006-10-23


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Dreamlords alpha-preview


Harpa over at nordicgamers.se has written a short preview of Dreamlords in Swedish. Check it out here.

Posted on 2006-08-25


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Level7 Interview


Here's an interview in Swedish about Dreamlords.
Lockpick i Skövde är snart klara med sitt mest ambitiösa projekt hittills. Spelet heter Dreamlords och blandar strategi- och rollspelselement med ett onlinekoncept. Dreamlords har varit under utveckling i två år, sedan hösten 2004. Inspirerat av strategispel som Warcraft och Rome: Total War och gamla webbspel som Utopia är det lite av lead game designer Jon Selins drömspel – en djupare, över tid mer belönande och mer social strategiupplevelse än vad genren i regel bjuder på. – I RTS finns det inte så mycket som håller ihop matcherna. I Dreamlords finns det saker vid sidan om som gör ett helt nytt spel. Vi försöker göra ett spel som är mer sammanhållet, säger han.
Read the entire interview here.

Posted on 2006-07-30


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E3 Coverage of Dreamlords


David Rosén and me met with MMORPG.com during E3 for their Dreamlords Preview. You can read it here
Developers are working hard to get away from conventional MMO issues such as grinding and boredom. Gathering resources will have dangers and battles with wandering monsters hoping to disrupt player progress. Players work together to master resources, politics and warfare. The Dreamlord beta is expected this summer with the game targeting release for late third or fourth quarter this year. The game certainly changes up the way we think of MMOs and adds large battles to a genre where you are not just one soldier, but the avatar of an entire army.


Posted on 2006-05-18


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RPG Vault Interview


Me, David and Marcus here at Lockpick did an extensive interview about Dreamlords for RPG Vault. The interview is split into two parts: Part 1 and Part 2
Jonric: What is the function of the web interface that you mentioned? How does it work, and does it let players do outside the normal game client?

Jon Selin: Since a very large amount of the management is done through a web interface, it can be accessed from computers that don't even have the game installed. However, when you want to get down and dirty and fight other players, you will need to have the client installed just like any traditional game. There is a duality to the game; on one hand, we have the slower-paced management interface, which is web-based and has a strong sense of long-term strategy to it, and on the other hand, the fast- paced action of the client where you play RTS battles against other players or embark on different quests.


Posted on 2006-05-10


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Lockpick restructured


Big stuff going on here at Lockpick Entertainment. Funding has been secured for our projects, which means that we are greeting a bunch of new investors. I have stepped down from the Board of Directors to focus solely on my tasks as Lead Designer of Dreamlords, and we are welcoming two new board members: Anders Jonsson and Thordur Erlingsson.

Posted on 2005-12-16


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Dreamlords community launched


The Dreamlords community site is now launched. It's a bit of a six demon bag, head over there and sign up: www.dreamlords.com

Posted on 2005-07-18


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Dreamlords announced and site launched


The Lockpick crew proudly presents our upcoming title Dreamlords. The official site can be found here. Yours truly is the Lead Designer of the project, and from here it’s looking like one hell of an interesting project to be working on.

Posted on 2005-03-10


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Lockpick Entertainment founded


The team behind Saga of Ina, meaning me and 7 other blokes, has now officially founded Lockpick Entertainment. The website can be found here.

Posted on 2004-09-10


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Saga of Ina wins Swedish Game Awards


Our adventure game demo dubbed "Saga of Ina" won the Swedish Game Awards of 2004. Here is a short a short interview in Swedish.
- Det krävs en mångsidighet för att kunna sätta ihop pusselbitarna, det är det svåraste när man producerar ett spel. Alla bitarna är lika viktiga för att helheten ska bli bra, säger Jon Selin. I gruppen har det dessutom funnits en extern projektledare och en som har komponerat musiken.
Here is the Swedish Game Awards official site.

Posted on 2004-05-24


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- Hunter S. Thompson



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